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Walayimuna

10
Posts
1
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A member registered May 22, 2018

Recent community posts

Do you have plans to release the game on other platforms, like PC on Steam for example?

1 cup granulated sugar

3/4 cup packed brown sugar

1 cup butter or margarine, softened

1 teaspoon vanilla

1 egg

2 1/2 cups Gold Medal™ all-purpose flour

1 teaspoon baking soda

1/2 teaspoon salt

1/2 teaspoon cinnamon

1 cup coarsely chopped nuts

1 package (12 ounces) semisweet chocolate chips (2 cups)




Heat oven to 190°C. / 375ºF
Mix sugars, butter, vanilla and egg in large bowl. Stir in flour, baking soda and salt.
Stir in chocolate chips.
Mix cinnamon and nuts, then stir again.
Drop dough in balls on cooking sheet about 5 cm / 2 inches apart from each other.
Bake for 8 to 10 minutes, you will know when it's good when it becomes slightly brown.

If I share my grandma's chocolate cookies recipe, would you strongly consider it?

I have a sugestion, would you consider changing the scale that area exploration levels up? You said it takes 40 clears to max it, ok  so it is 10 for each level I assume, based on the progress bar of the area.


How about changing it to 4, 8, 12 and 16, the end result will still be 40, but it should fell less demanding because you will get more items along the way.

This one I like, a lot, brings back so many good memories from old genesis and snes games I played when I was a child, well done!

I have considered about these changes you are making, both already implemented in the game and the ones to come, and I must say, I am not happy.


You are just scratching the main issue in the game, repetitiveness of content, honestly, the change to make earlier maps have experience so they give more resources and also the warrior's guild is not enough, by far it is not enough, I completed the first map four times to test the experience thing, FOUR, and the bar is at like 20%, so in order to get this map to level 4, how many times do I need to complete it? 80? And that is if you don't increase the experience for future levels.


The warriors guild is another issue, you barely get even with that, and about 1/4 of the time you don't.


Not to mention the times you open your shop with full stock at nearly maximum reputation and get only one or two clients in the entire hour


Repetitiveness is the main issue you need to address, and soon, because when a hardcore player brings up the issue over and over again, you should at least consider that there may be a problem, specially because on the photos you post, it is clear you don't play yoir own game, having multiple maxed out slots on so many advanced bombs makes me wonder if you just add them through console, because creating a full stack of simple bombs takes a entire day like 6 to 8 hours of playing, therefore do not realize the issue by yourselves at all

But that is exactly the issue, unless there is something hidden regarding events or quests spawning based on who you sell your merchandise to, the effects of this change is quite small, it would only affects what kind of merchandise you decide to sell, and once you figure out which ones are more valuable to sell, you will stick to these.


Not to mention being weird overall, not the appearance, but how it affects the game, if you keep changing the entire decoration of the shop from one day to the other based on what kind of stuff you want to sell, like, flipping the appearance of the shop from rich to poor, so that it magically makes people cities far away finding out that yesterday the shop looked like it housed the British Royal Wedding so that you would attract nobles as customers, and now it looks like a scene from slumdog millionaire so you can sell the rest of your stuff to poor people, It may look like something interesting when you are just observing it, but being able to change it entirely and have it's effects show up immediately is at least weird, unless you balance it by implementing some sort of reputation built over time for every 'faction' of customer

(1 edit)

I honestly do not like this addition, it seems as a rushed attempt of solving the issue of having to do repetitively lower level dungeons to obtain crafting items, as you currently need like 10 to 15 runs on a lower level dungeon to craft enough bombs for a single full clear run of the next tier of dungeon as soon as you start doing it.


This mechanic itself seems silly, I think you should work on improving the already existing mechanics and issues before adding new content  I enjoy your game, a lot, hence me sharing my honest oppinion here, this new content, as it is, looks quite dull

This seems interesting, but might add unwanted issues, because you already have to work with a very limited amount of space both on your inventory and your storage.

hello, I am a enthusiast of your game, and would like to share my thoughts about this release.


It is interesting to be able to customize the shop, yes, but the issue I have with this aspect of the game is the entire shop mechanic itself.


It is not transparent to understand exactly what is going on, these changes you are making do improve a bit, yes, but it still feels lacking, like I shared on the reddit, I believe the shop should have a entire in depht rework in order to make the mechanic more appealing and immersive, there should be a entire set of skills and stats designed only for the shop, like for combat you have attack, defence, etc. 


For the shop, these should be transparent stats that you could improve by levels of experience earned through sale, where you would invest points on shop skills, like sale profit %, customer attaction, number of itens per stack, shop reputation and supplier attraction, yes, supplier, because as your shop grows, it should attract artisans and adventurers interested in selling stuff to you, so you can resell or use as equipment or crafting materials.


The customization you are adding would then work like equipment on a fighter, to improve the skills I mentioned, this idea of gloomy or bright, or even poor / rich I find kinda unnatractive to be honest, like, if the shop has reputation for quality products, the appearance should not matter much at all